Content Standards and Benchmarks:
I,1,3: Study and employ mathematical models of patterns to make inferences, predictions
and decisions.
I,2,2:
Develop a mathematical concept of function and recognize that functions display
characteristic patterns of change (e.g., linear, quadratic, exponential).
I,2,6:
Increase their use of functions and mathematical models to solve problems in context.
Objective:
After a class discussion regarding
constraints, feasible points and lattice points related to linear programming, students will be determine which combinations
of data satisfy all constraints in a given scenario.
Anticipatory Set:
Ø “How was your Thanksgiving? Did anyone do any traveling
or something fun for the weekend?”
Ø Warm-up: Vendiagram example of limiting domain
Number set of limiting domain
Graphical representation of limiting domain
Introduction to Lesson:
Class Discussion: regarding productivity of a video
game plant
· Assembly time for each product
· Testing time for each product
· Packing time for each product
· Profit per product
Investigation
Students will begin investigation 1 of lesson
4 today. I will guide them to a deeper understanding of how to model scenarios
mathematically by giving multiple representations of how to set up inequalities using numbers and variables by asking carefully
designed questions.
Guided Practice:
Students will work through the next few problems in the text as I circulate
and guide them through the problems.
Independent practice:
Students will be assigned the OYO on page 68 and the Ex. Set 3 #1
Closure:
Ø Discuss with the class the reason for staying within particular constraints.
Ø Time
Ø Money
Ø Distance
Ø Personnel
Ø Any others?